Flymachine · Live Music
Flymachine streamed live concerts. People came for the music and left because nobody they knew was there. We designed the social layer: friends, messaging, and rooms.
Flymachine is a virtual venue for live entertainment that brings the immersion and community of real-world performances to the digital realm. The challenge: make the experience social before, during, and after events, so fans keep coming back.
Socializers came to Flymachine to connect with friends through live music but lacked ways to interact outside the at-event experience. We needed social interaction to be core to the platform, even when no concerts were happening.
Design Question: How can we bring users back to Flymachine when there isn’t a concert happening?
“I love seeing my friends at shows, but when there’s no event, I kind of forget the platform exists.”
I focused on understanding the motivations of our most social user type, the Socializer, and how Flymachine could better serve them through ongoing connection, discoverability, and shared experiences.
This visualization represents how users engage with Flymachine’s new social layer, highlighting key touchpoints of the “Friends” experience.
We designed and validated three major features to strengthen engagement and community.
The “Friends” feature successfully transformed Flymachine from a passive streaming platform into a social hub: increasing engagement, extending watch sessions, and fostering community retention.
Adding friend and chat systems encouraged users to return between events, improving long-term retention.
Even lightweight messaging significantly increased user connection, proving you don’t need complex social layers to spark meaningful interaction.
Creating a reason to return outside live performances is critical to platform stickiness, a principle now guiding Flymachine’s roadmap.